My friend Terry Lynn Shull, whom I first met via Twitter and finally got to meet face-to-face this past summer at Comic-Con, is an avid player of Star Trek Online, the massive multi-player online role-playing game that’s been active since February. I’ve not yet had a chance to log in and try my hand at the game (despite ponying up the bucks for the Collector’s Edition of the game via pre-order), but most of the people I know who do play it dig it.
One of the many things you can do as you advance through the game is select ships to command. Terry has decided that naming her starship with one of the usual monikers you see in games like these (U.S.S. Awesome, U.S.S. Margarita, U.S.S. Lady GaGa, etc.) wasn’t good enough. So, what did she do?
Behold for yourselves:
(Click on a pic to see a waaaaaaaay too big version.)
How awesome is that? I’m just happy I’m a high-powered escort, rather than a fast frigate. Know what I’m sayin’?
Also, I’d be remiss if I didn’t mention that Terry is a frequent contributor to Airlock Alpha, the popular genre news site. Go and check out her columns. Because I said so, that’s why.
Thanks for the ego-boost, Terry!
Today marks the “official” launch of Star Trek Online, the massive multi-player online role-playing game from Cryptic Studios. Trekkie gamers, if they haven’t already taken advantage of the soft-launch gameplay Cryptic’s made available during the past few days, are frothing at the mouth as they wait to pick up their copies of the game and get to some serious going of the boldly sort.
I’ve only ever been what at best could be described as a “casual” gamer, be it role-playing games or other computer games, arcade games, table-top board games, and so on. I love to play them; I simply don’t have the time to devote to them like true avid gamers do. That doesn’t stop me from buying the odd game or expansion set, nor does it prevent me from trying to stay up to date with games I find interesting, even if I’m not an active player.
Star Trek Online is one such game. I’ve followed its development these past couple of years, taking a particular interest in the “universe” that’s been created – that being an era some 30 years beyond the events of the 24th century-era characters from Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager. The game is receiving largely favorable early reviews, and anticipation within Star Trek fandom as well as the general gaming community is high.
Hell, I even pre-ordered a copy of the game. I’ve never done that. Ever.
So, I suppose it’s safe to say I’m kind of jazzed to see how this all plays out. As I get ready to plunge headlong into this latest entry in the eclectic catalog of Star Trek computer/video games, I also find myself remembering some of the other games from that list that I played over the years. My memories of Star Trek games on computer go back to a teletype version of the classic text-based game from the 1970s. From there, a strange, fun journey ensued. Some of the others I played to one degree or another:
Game reminiscing behind the cut.
Next Tuesday marks the official debut of Star Trek Online, the massive multiplayer online role-playing game from Cryptic Studios. It’s Trek’s first foray into the realm of MMORPGs, which has been dominated by Blizzard Entertainment’s World of Warcraft.
Players and fans of WoW likely are familiar with “Leeroy Jenkins,” the player character created by WoW gamer Ben Schultz. Spurred on by talk of the Star Trek Online game on a TrekBBS thread I was left to wonder if Star Trek Online might eventually have its own version of Leeroy Jenkins.
Yes. Yes, I believe it just might. And how might such a character attain his or her legendary status? Maybe…like this:
Trek gamer action behind the cut!