Regular followers of my blatherings may be aware that – seemingly an eternity ago, what with COVID-induced time dilation – I helped out a bit with the Star Trek Adventures roleplaying game created Modiphius. Working with friends and fellow Star Trek scribes Jim Johnson and Scott Pearson was tremendous fun. However, given my role was to help with some of the early playtesting by developing a story premise for the game’s “living campaign,” and once that was done I figured my time working on STA was at an end. After all, they have actual game developers and other people who really know what they’re doing, and it’s obvious from how the game has developed and expanded over these past few years that the good folks at Modiphius totally have a handle on things.
But of course Jim Johnson couldn’t resist dragging me back.
Yesterday, Modiphius announced the release of a major new expansion to Star Trek Adventures: The Klingon Empire Core Rulebook. Not simply a rules supplement, this new volume essentially is its own standalone game, allowing players to carry out missions of conquest in the name of Kahless completely from the point of view of the Klingon characters they create. According to a new article on StarTrek.com:
“This core rulebook contains the same rules presented in the Starfleet-focused core rulebook released in 2017. The award-winning design team, including 2d20 developer Nathan Dowdell, took the opportunity to edit and streamline the rules chapters based on fan feedback since the game’s launch, and introduce new rules for reputation, honor, glory, and house management. Now, for the first time, you and your fellow players can create your own noble Klingon House and seek out glory. Everything you need to create brave Klingon warriors and fearsome Klingon warships are available for you to use.”
What else can you expect to find within this book’s nearly 400 pages?
“In addition to the revised rules, the book contains extensive chapters on Klingon history, culture, politics, military, and planets. Players have more than a dozen Klingon starships to choose from and make their own, creating their own ship to crew and take into battle. Players will be able to play Klingons from most any Star Trek era, including pure-bred Klingon warriors as well as those afflicted with the Augment Virus, the QuchHa’. Fans of Star Trek: Enterprise, The Original Series, and The Next Generation era will all find materials to use in their games and play in any time they choose.”
Read the entire piece here: StarTrek.com – Boldly Go Into the Klingon Empire
For those wondering, Klingons and additions to the lore as depicted on Star Trek: Discovery are not included in this new rulebook, as Modiphius does not currently possess a license to develop material based on that series. Never say never, though!
In addition to myself and Scott as well as the game’s already solid roster of talented developers and writers, Jim wielded his editor mojo and assembled a small band of Star Trek fiction writers to contribute to the book: Derek Tyler Attico, Christopher L. Bennett, Keith R.A. DeCandido, Kelli Fitzpatrick, and Lawrence M. Schoen. I was asked to contribute a variety of background materials relating to Klingon history, politics, the military, and the Empire’s relationships with various allies and adversaries.
As always, it was great fun to work on a group effort like this, and I think Star Trek Adventures players and Klingon fans in particular will enjoy how this book adds a new dimension to the game. The book is currently available as a watermarked PDF you can download immediately upon purchase for $19.99, with hardcover “standard” and “deluxe” print editions available for pre-order and coming in the fall.
Thanks very much to Jim Johnson for inviting me back to play in the Star Trek Adventures sandbox for a while!