People, people, people.
When are you going to learn?
Despite all my attempts to dissuade danger seekers, people insist on wanting to interview me. I do everything I can to make them reconsider the wisdom of granting me airtime or space in their publications. I routinely ignore such requests as, “You need to take this seriously,” “I wish you wouldn’t drink while we’re recording,” or “No, you really, really have to wear pants for this and holy shit but what’s with the purple underwear,” but do they listen?
So, here we are. Again.
This time, the poor soul who stepped into the breach is one Michael Dismuke, he of Continuing Mission, a blog devoted to the Star Trek Adventures role-playing game produced by Modiphius. Those of you who follow this space know that I was involved in some work for the game back during its development and early rollout of its “living campaign” setup.
The game is firing on all thrusters now, with the living campaign in full swing and the core rulebook and other supplements being released at a fairly regular pace. So far as I can tell, response to STA has been overwhelmingly positive, and I know lots of good things are still waiting in the wings as the development team continues to march merrily along.
Michael tossed me a handful of questions about my involvement with the game and how I approached writing for this new platform and audience. As I’ve said before, it was a bit of a learning experience, but also a lot of fun, thanks in large part to friend and fellow writer Scott Pearson, with whom I worked on the living campaign, and other friend and also fellow scribe Jim Johnson, who invited me aboard in the first place. Both of these gents, along with a whole bunch of other cool people, are continuing to create new material for the game, and I’m as interested as anyone in seeing where things go next.
Meanwhile, you can read my interview with Michael here:
Many thanks to Michael for reaching out. If you’re an STA player, be sure to check back with Continuing Mission, as he has interviewed Jim as well as other game contributors.