Hey. I have a weird job, sometimes.
I spent a good bit of last fall working with friends Scott Pearson and Jim Johnson to carry out the task I’d been given: fleshing out a storyline that could be used as part of a “living campaign playtest,” during which the game’s rules would be run through the wringer and kinks addressed and worked out. Players would participate in this testing phase, playing through scenarios developed by the game’s designers and other contributors and offering feedback on what worked and didn’t work for them. The results of this effort will eventually find their way into the game’s core rulebook, scheduled to be released later this summer, and set the stage for many more storylines and scenarios to come within the game’s setting.
So, yeah. That sounded like some cool action to get in on.
Want to learn more about what we came up with, and how I ended up as a part of this snazzy new thing? You can read about all of that and more in the very first, minty-fresh issue of Modiphia, the “official digital magazine” of Modiphius Entertainment, which is now available in PDF form as a free download from the game publisher’s webstore.
In addition to extensive coverage of Star Trek Adventures – including a peak at the storyline we developed and an article I wrote about my own involvement – Modiphia #1 also includes new articles and content for several other games in the Modiphius stable, including Achtung! Cthulhu, Conan, and Thunderbirds.
Many thanks to Chris Birch and Sam Webb at Modiphius for inviting me into their sandbox to play for a bit. I’m honestly not sure what my level of involvement will be in the short term, as everything now is focused on the living campaign and fine-tuning the rules, scenarios, and other info that will be included in the core gaming materials. Those are tasks better left to people who know what they’re doing in those arenas.
Look for more info on Star Trek Adventures in this space, as I’m given the thumbs up to share details. Meanwhile? Get gamin’, yo.