Star Trek Adventures Living Playtest launches! Guess who’s mucking about behind the scenes?

For those who may not be aware, Modiphius, a UK-based publisher with its fingers in any number of creative pots such as roleplaying games, boardgames, miniatures, novels, and all sorts of other stuff, is currently neck deep in developing Star Trek Adventures. This brand new, kick-ass role playing game where gamers participate in a constantly evolving “living campaign.” In this format, thousands of players get to take advantage of a shared setting, doing their own thing individually or as part of a team or group, with their progress tracked by the game designers/owners. With various feedback mechanisms including forums, e-mail, “mission orders” and “mission reports” and so on, players will be interacting with each other as well as the game developers, who in turn can and will use such feedback to shape new directions for the games to take.

Check it out this brand-spankin’ new press release from the good folks at Modiphius:




Written and Developed By Famed Star Trek Novelists and Game Designers, Players Will Make Star Trek History as the Course is Plotted for Exploration and Adventure

LONDON, ENGLAND (December 1, 2016): Modiphius Entertainment, publisher of the Achtung! Cthulhu, Mutant Chronicles, Conan, Infinity and John Carter of Mars roleplaying games, announces the missions for the Star Trek Adventures™ living campaign playtest, to develop the first official Star Trek RPG in more than a decade, are now live with more than 5,000 players and counting.

Thousands of players around the world will adventure through the Star Trek universe like never before in an epic storyline written by New York Times Bestselling Star Trek author Dayton Ward and Scott Pearson (Star Trek novellas: The More Things Change, Among the Clouds, Terra Tonight), developed by Nathan Dowdell (Black Crusade, Mutant Chronicles 3rd Edition, Corvus Belli’s Infinity: The Roleplaying Game and Robert E Howard’s Conan: Adventures in an Age Undreamed Of) and lead writer David F Chapman (Doctor Who: Adventures in Time and Space Roleplaying Game, Conspiracy X 2.0, Buffy the Vampire Slayer RPG). Joining them are an interstellar line-up including writers from all previous editions of the Star Trek roleplaying game, as well as big names from across the tabletop gaming industry including:

Shawn Merwin (Dungeons and Dragons 4th Edition: War of Everlasting Darkness, Halls of Undermountain, Dungeon Delve), Jim Johnson (Lord of the Rings RPG, Mage: The Awakening, Shadowrun Augmentation), Jacob Ross (Legend of the Five Rings, Mongoose Traveller, Kaigaku), Patrick Goodman (Shadowrun: Fifth Edition, Shadowrun: Street Legends, Shadowrun: Storm Front), Ross Isaacs (Line Developer Star Trek RPG (Decipher) and Star Trek: The Next Generation Roleplaying Game (Last Unicorn Games), Ian Lemke (Changeling: The Dreaming, White Wolf Publishing, Earth Down), John Snead (Mindjammer: Traveller, Eclipse Phase, Star Trek Next Generation RPG Last Unicorn Games.), Dan Taylor (IDW Publishing’s Star Trek comics), Bill Maxwell (Fading Suns, Star Trek Roleplaying Game, Mage: The Awakening), Tim Beach (Advanced Dungeons & Dragons (Red Steel, Maztica Campaign Set, Hail the Heroes, Dungeons of Mastery, City of Delights) and Andrew Peregrine (Doctor Who, 7th Sea, Victoriana)

As well as Aaron Pollyea (Battletech), Oz Mills (Fantasy AGE Bestiary, Dragon Age: Faces of Thedas), Ade Smith (Mutants and Masterminds: Atlas of Earth Prime – Northern Europe, Rogue Gallery. Fainting Goat Games: Extreme Earth), Chris Huff (Mutants & Masterminds Freedom’s Most Wanted, DC Adventures RPG Heroes & Villains Volume 1, DC Adventures RPG Heroes & Villains Volume 2), John Kennedy (Ninja Crusade 2E, Infinity Tabletop Roleplaying Game, Myth Board Game), Kevin Mickelson (Mask of Death, A Learning Time, A Frightful Time, A Miraculous Time), Ryan Schoon (Fragged Empire, Edara: The Steampunk Renaissance, Baby Bestiary) and Chris Huff (DC Adventures, Mutants & Masterminds, Pathfinder).

The playtest gives fans of the legendary television series and films the opportunity to contribute to the development of the game; to sit in the captain’s chair, seek out new life and new civilizations, give all they’ve got to a warp core breach, or explore their own adventures in the Star Trek universe.

The living campaign begins with playtest missions and will continue with the release of the core rulebook in the summer of 2017. The living campaign takes place in the Shackleton Expanse, an area of space vastly unexplored by both the Federation and the Klingons. Starbase 364, Narendra Station, named after the battle of Narendra III where the U.S.S. Enterprise NCC-1701-C was destroyed, serves as the keep on the borderlands for excursions out into the frontier of space.

As the crews of the U.S.S. Venture, U.S.S. Bellerophon, U.S.S. Thunderchild, explore strange anomalies and discover new life while uncovering an ancient civilization and mysterious technologies, those aboard the U.S.S. Lexington will shape historical events for those very ships.

Assignments are still open for Captains and Officers to take their place aboard the bridge and make Star Trek gaming history. Further, local game shops organizing an in-store playtest group will receive starbase status with pre-order promotions for the game’s retail release. Fans attending Dragonmeet in London on Saturday will have the final chance to receive a free Captain Kirk or Captain Picard figure when they sign up for the Star Trek Adventures playtest.

To register yourself or your group online, visit

To register as a retailer, visit

Under license by CBS Consumer Products, Star Trek Adventures is slated for a Summer 2017 release and the playtest crews will be listed in the Star Trek Adventures book manifest.

™ & ©2016 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Jenny Bendel

And, why yes….that Dayton Ward mentioned in the press release is indeed me.

I have friend and fellow word pusher Jim Johnson to thank for my involvement in the game. He had already signed on to Modiphius back in the summer, and it was he who introduced me to Chris Birch. The past couple of months have had be devoting time here and there to helping develop a core storyline for the game’s first “living playtest.” One of the things I was asked to do early on was make sure ideas for this first storyline don’t rub up against anything that’s been done previously, avoid continuity traps and pitfalls, and so on. Other friend and fellow word slinger Scott Pearson is also onboard, acting as something of a overseer of continuity and keeper of the canon as he reviews game scenarios and other materials. I’m helping him a bit on that, too, as well as continuing to write other story-related items as things move forward. It’s been a lot of fun, so far, and I can’t wait to see where things go. More on what exactly I’m doing will be revealed in an upcoming piece I wrote for e-Newsletter Modiphius soon will be publishing.

What’s cool about this game – and what drew me to contributing – is that even though we have this core story in place, things are open-ended enough that things can go wherever, whenever. Something we thought sounded good two months ago can be replaced by something we come up with based on – for example – the way a particular crew handles one of the scenarios thrown at them. So, in a lot of ways, I have pretty much no idea how the story is going to progress.

Buckle up, kids. This is going to be fun.

EDITED TO ADD: also has an article about the living playtest launch!


13 thoughts on “Star Trek Adventures Living Playtest launches! Guess who’s mucking about behind the scenes?

    1. Thanks for suggesting me to them. 🙂

      I honestly don’t know at this point what I’ll be doing next, or when. I’m not part of the crew writing the rules/developing the game mechanics (rightly so), and I’m there are already people who know what they’re doing so far as game scenarios/etc. Those are the areas that will demand the most attention in the days and weeks ahead. I’m just here for the fiction. 🙂

      (I’m pretty sure I can find something else to do while I wait, tho……)


  1. Excellent blog
    This sound like a decent game to play by yourself or others. I played Star Trek Timelines for a couple of days and it was horrible! I sort of want to get a game system and just play Star Trek Online and zone out.
    I want to read your comic Star Trek Waypoint it looks delightful.


    1. This is a traditional tabletop role-playing game, with dice and maps and so on, rather than a computer-based game like STO. More fun for hanging out around a table with friends. 🙂


    1. The sample adventure that was sent with the initial playtest materials was more of a standalone scenario. They seem to have a plan so far as rolling out scenarios that tie into the larger story arc I created. There will be both kinds: standalone adventures and bits working with the bigger story.


Lay it on me.

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